Stellaris reactive armor. This is a collection of mods created by TheGrandN (Nessa) and Princess Stabbity (Princessity), the fusion of which resulted in THE BESTEST ship name of all time! Items (17) Elves of Stellaris. Stellaris reactive armor

 
 This is a collection of mods created by TheGrandN (Nessa) and Princess Stabbity (Princessity), the fusion of which resulted in THE BESTEST ship name of all time! Items (17) Elves of StellarisStellaris reactive armor 6

But that is only even taking into account the enemy damage types. What is better depends on the enemy in question. In the wreckage on a small shard of the world, a lone figure sits quietly tending a small seedling growing between the rocks. 0 unless otherwise noted. Trollimperator. . Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Also 1 armor reduce 1 damage. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Shields ratio - Amount of utility slots used for shields on ships. Stellaris. 1000 bullets do not add up to a SABOT round. Upset-Pipe-6535 • 4 mo. Go to Stellaris r/Stellaris. The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. So lets say you have weapon with 3-6 damage with 100% armor pene. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. We could have had some interestign things with 90% evasion vs 90% armour damage reduction playstyles. 50 is applied to just the hull, I assume?1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Donning a specialized custom cyborg body,. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). Here is a breakdown of Stellaris best weapons for you. 3 'Cepheus' release of Stellaris. There isn't a whole lot of rock-paper-scissors in Stellaris, honestly. 1. Just use a balanced approach when it comes to shields and armour. You can see the effect directly if you put two afterburners in and watch the numbers. > This version of the mod is for Stellaris 3. e. Torpedoes can by pass shields completly. The first of these is called "Ocean Paradise," which starts players off with a size 30 ocean world, allowing for potential tall playthroughs. Think of corvettes as an expandable screen. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Megastructures are colossal constructions. Please explain your issue is in as much detail as possible. Otherwise IMO it is worth it to use armor unless you are in dire straights for alloys. In terms of raw numbers, Neutronium is better. [diplo] [id] reverse_diplo action_invite_to_federation 01. 2% for hull, 5. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. As for the reactive armor, yes the hardening modifiers stack. It's a game, reality is disregarded in pretty much every videogame ever made when it's useful or entertaining to do so. So if ship have 10 armor and you deal combine damage from three weapons for 35, your actual damage will be 25. Or is there a threshold where its not. •. Personally I've been toying with the idea of seeding my fleets with corvettes and destroyers filled with nothing but point defense, which should leave a real good amount of power and room left over for lots of armor and shields. Neutronium Ore (armor 15%) = 5 engineering (Neutron star) Orillium (explosive 10%) = 2 engineering (asteroids). Tier 0 is used for starting technologies. It should show something like “3/20. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. the armor is chance on kill it's a rare tech that may or may not appear after killing the drake. In general, I prefer armor for defense and hull-targeting on offense. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. Which is the cause of the problem. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics, Overlord Do you. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. It is weird in stellaris was the opposite. 3. Shields are more cost-effective than armor, which makes corvettes cost more alloys Use a Swarm computer setting, for an evasion bonus, as you get no bonus evasion from Picket setting (lowering survivability more than keeping a 30 range distance) FreeMe May 12, 2020 @ 3:27pm. 9 Meta Update] August 27, 2023. In 1. 6 ‘Orion’ patch, and hope to have. I'm currently using the mod with Stellaris v3. They are more hp than shields. Reactive humans do nothing when nothing is happening. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. 6. Stellaris. ElPope42 • 10 mo. Yeah, the armour is a perk from owning the dragons hoard planet. A fix for the overflow problem with fleet power (Fleet Power 1) Credit to ACOT for the math involved in here; this mod simply takes their fleet power fix and isolates it. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that replace the. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Lasers now strip shields and struggle against ablative armor (dealing EM+thermal damage). This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. There really isnt a which one is better, its which one is better in this specific situation. Civilian armored vehicles have a ballistic. . Originally posted by SkiRich: All aux slots can stack. The plane's GAU-8 Avenger cannon can fire around 3,900 rounds per minute. 25 is applied to hull damage, while 2. . 2x Armor III - 430 HP. Shield strength, against full shield penetrators, is given by. List of all technology ids in the game to be used with "research_technology" console command. you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. There does seem to be a distinct lack of authoritarian militarist aesthetic in the game as it stands. The Russian Terminator has a turret with twin 30-millimeter autocannons. Living Reactive Armor: 30 1: 25 +25% Armor Hardening: Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. An edict to specialize in a branch of research sounds fantastic. 67. Javelins defeat reactive armor by using their first warhead to disperse the reactive tiles, then punching through the enemy’s main armor layer with the second warhead. It'll be worth more in 3. 85 -1 = 1. This guide is based on Stellaris 1. This page was last edited on 7 February 2022, at 03:20. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. She never explained how she happened to survive, or where she got her suit of living armor, but she used this claim to justify her pursuit of the Celestials and her role as a Celestial-hunter. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. So if you got shield hardener, then 25% is dealt to shield. They have their own HP - and that too is weak. With everything from political parties. Hangers , PD/Short Range and Neutron Launcher. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing;. Shields are however weak to guns cause they paint the gun bullets yellow, so they mix with the blue shields to create green damage bubbles. Shield strength, against full shield penetrators, is given by. Dark matter is a special strategic resource. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. , its a flat damage reduction. Resource. You deal 3. Additionally, shields get the shield capacitor, so stacking shields can get to much higher numbers to protect your ships. Highlights include: -. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. Playing Stellaris and EU4 Links updated for new forum March 31, 2015 Download the Fix-it-Yourself Pack for HoI. com] "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. If you're going for clone ascendant, you really don't want to be slavers on top of that, otherwise you're just locking yourself to 5 planets until you research synthetics. Oct 14, 2022. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Plasma cannons and disruptors seem to be the extreme anti-armor and anti-shield weapons: Even the small-slot plasma cannon ignores 60% armor, while disruptors of all sizes do +200% damage to shields. Ditch the disruptors and other weapons that primarily work well vs shields, refit after you kill it. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Tutorial. I just went and tried to fight off those Angry Asteroids that can spawn in a system, the ones that only shoot out small strike craft and have 1k power each, and my fleet of nearly 8k could not kill them because they were regeneration so fast. You. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. Also I think the best combination is to use armor + hull utility slots, and not using any shields. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. r/Stellaris. Damage redirected to the hardened component. climbingeastofwinter Aug 24, 2019 @ 1:18pm. But its special feature is a second tube, firing a smaller-caliber decoy. The ship dies when the hull hits 0. How to Beat the Scavenger Bot in Stellaris. ago • Edited 6 yr. Tech ID. Reactive armour is a type of vehicle armour used in protecting vehicles, especially modern tanks, against shaped charges and hardened kinetic energy penetrators. One of the more expensive traits in the game, the erudite trait doubles the amount of research speed that the intelligent trait provides (20%) whilst increasing the. As accidental fly into a pulsar system means if you have the other way you get wrecked. Nov 16, 2023It's good against the prethoryn, who wreck your shields and have partial penetration against armor. since Stellaris doesn't have many super rare resources. While cloaked, ships can. In the far future of Stellaris, mastery of how to get your hands on this dark matter will serve you well. . Use the main version of ESC NEXT if you are playing later versions of Stellaris! GitHub: ESC NEXT git repository [github. Reactive armour. Speaking of titans. The shield absorbs the 250 damage and is completly depleted. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. That fixed a lot of problems. This Mod Adds Ultimate Sci-fi Army Pack to the Stellaris Game. Stellaris Wiki Active Wikis. Content is available under Attribution-ShareAlike 3. Shields are generally better for long campaigns while armor is better for that big battle. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. A ship_size has a list of slots that can have sections attached to them. Ancient Pulse Armor (and other ancient armaments) are impractical. Agonarchartist. 13. Corvette spam and frigate gank squads have their place, but cruisers and battleships are the way to go. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 1 daily regen (2. Thus far, the only one I've encountered that actually focuses on anti. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Description Can't place reactive armor in ship A slot Game Version 3. Detailed documentation and help, with working examples, for the research_technology console command in Stellaris on PC / Mac (Steam). The total weight of reactive armor kit can be up to 1. Armor in Stellaris works exactly like shields. Stellaris Wiki Active Wikis. After activation may still need repairs and upgrades (even if it was put in mothball after you got to repeatables and have same fittings as active fleets), reactivated fleets should be refit before being 100%. The tier 6 armor “Dragonscale Armor” is rarely ever seen in game at least by me. Each faction, including the misc, has a single trait that will enable all the. They wont attack creatures that they. An ERA is extremely effective on HEAT and HESH rounds. This is a collection of mods created by TheGrandN (Nessa) and Princess Stabbity (Princessity), the fusion of which resulted in THE BESTEST ship name of all time! Items (17) Elves of Stellaris. #15. ATM they die the second any stronger fleet engages with them. ”. Explosive reactive armour (ERA) consists of a high-explosive charge sandwiched between two steel flyer plates, 1 which were initially designed to counteract shaped charge munitions but have since been developed to be effective against kinetic projectiles. 311. Presumably most of the cost is in the armor, not the more mundane exoskeleton. After entering combat and after retreating, the ships had normal repair values (5. utility and armor components require higher. If a weapon with no armor penetration hits a battleship with 50% armor, the weapon's damage is reduced by 50%. Forums. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. As you’re doing that, send in. Bozidar Radulovic. Try to expand early if you are playing wide (owning lots of systems) so you don't get cut off by other empires. 6 Technology List – Q to S. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. 4. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. 0 unless otherwise noted. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. . What you are describing is going to work fine. Stellaris > General Discussions > Topic Details. First level crystal plating is okay. Stellaris - Can't place reactive armor in ship A slot. Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites. Reactive Formations Scurrying 4 = Nimkip = add two alien pet tiles Secret Heart 5 (DISTAR_GEODE_CAT) = Secret Heart = add 1 Rare Crystal. So having two grants you 30% hardening. Steps to reproduce the issue. Reset All Arguments. Plasma is something in between (dealing. Space warfare. EBAD has a long and successful history outfitting armored vehicles with Explosive Reactive Armor products. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. They could just use the anti-hull torpedos and autocannons and shred your ships. Out of combat, all regen gets multiplied by 5, so out of. 7 Technology List – T to Z. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. Between early access to rare resources edict, lvl 3 ascended clone admirals (you can take statecraft after supremacy for the third civic and start with lvl 4 admirals) and no retreat war doctrine you. In the time between the Ghost Signal's appearance and that of the first Contingency ships, the best way to prepare is to refit your navy to fight the Crisis. Regen bug kind of out off control. There's a very similar problem with tanks, and one solution. Basics. But the opposite will be better in all other situations, and there are more of those than pulsars. 1x regenerative hull tissue. They simply didn’t have any shields or armor. 3, and yes I know it's quite long. I never seem to have enough and I have no idea how to stay in the black. Destroying the Portal earns the Rift. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. As you devour a planet, you consume aspects of its planetary features to grow on the Living Planet. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. The tagline of the game. You can massively exceep fleetcap via mothballs. 1. 0 with very shiny, very glowy, very animated and very enhanced with custom VFX Mass Relays from the Mass Effect Universe!. Only way to replenish shield is the upgrade exploit. 85 -1 = 1. You can only get it by owning the dragons hoard planet. Prefer weapons that do increased damage to one layer of defence and hull over weapons that target just a layer of defence. The Contingency use energy weapons that are ineffective against shields. (Regen values are now 20% of the previous values for most components. 4. It seems like the single, most important commodity is energy. Just remove any components giving hull regen. shields shields shields man. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. ParasiteX Apr 21, 2017 @ 9:12pm. Heavily scared humans will cover until safety. Yes, I killed the dragon and reanimated him, getting both a super early dragon to destroy my enemies with as well as the dragonscale armor (after killing him, 3 small dragons attacked the neighbouring system and their debri had the armor), so the only thing I missed out on were the small dragons, but lets be honest they are crap anyway and require living metal. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. This reaction is interesting: You get +20% society research bonus for 20 years, in exchange for ending the situation early without the normal reward. They cannot be built in orbit of a celestial body that has an. And, for Stellaris, the armor values required to reach those reduction percentages are: 0% - 0 armor 25% - 20 armor 50% - 60 armor 75% - 180 armor (Unless I've failed horribly at the maths) Every additional percentage may be twice as powerful, but it also takes twice as much armor to get there. Description. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Advance time day by day, and note that armour on the damaged ships tick up by a bit less than 2 per day (2 on most ticks, 1 on a few) and hull by less than 1 per day (looks like about half that, but let's look closer). Relikt ERA features two reactives plates of the same thickness. The ships on Tier S are must have. Natural strategic resource deposits are always visible but requires specific technology to exploit. Winning battles across the stars is about adapting to the enemy's loadout and. I believe that crystal plating ends up being considerably cheaper to build and maintain (paid for in crystal) than armor (paid for in alloys). Cryptooh, tier 5 armor and dragon scale armor are far better then the crystal, but more expensive, but price doesn't really matte that much late game though. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. Volatile Reactive Armor: 1 Volatile Motes +25% Armor hit points By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming. Maybe have active-variants of defences for all weapon types and retain the basics Shields and Armour. here you go, from the patchnotes of 3. This is the easiest way to use the guide in game, especially if you don't really plan ahead. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but. It seems like the single, most important commodity is energy. Keep in mind point defense is integral for shooting down missiles/torpedo spam but counts as a weapon slot. The German government last fall essentially financed the transfer to Ukraine of 28 M55Ss, by giving the Slovenian government. 6 Technology List – Q to S. The advantage to shields is that they recharge on their own, but no longer in combat. the problem I always had with crystal armor is the fact that you're ships get worse the lower you're hull points get so adding more armor before they start hitting the hull is better then adding hull points. 2 second cooldown with the same helmet crucible tree node and skill tree nodes. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70 TLDR; Armor is better than shields the vast majority of the time. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris Wiki Active Wikis. The RPG-30 has 105mm tandem warhead reckoned to be capable of penetrating over 650mm of steel armor behind reactive armor. I. 1 It apply on each hit with every gun. Source: cell105/Wikimedia Commons. Economics is everything in stellaris if you have more ships you win. The armour rating will determine how much armour one can put on a ship before you simply begin to waste slots. Armor is still very effective at countering them than shields. They have their own armor - which is weak 2. E. -3. ago. Shields are able to because the energy dispersal is spread evenly along all layers of shields. The Titan from Leviathans. Stellaris. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. This seems to me, to be that the developers are anti-shields because shields are always, in any sci-fi universe 1000% better. Winning battles across the stars is about adapting to the enemy's loadout and. 50, vs Gamma lasers at 6. • 5 yr. This rift leads to a bleak prophecy of the end of existence. Dragonscale armour too rare. Stellaris. Explosive reactive armour (ERA) is a type of armour that is used in modern tanks and other armoured vehicles to protect them from projectiles that employ shaped charged warheads. Why can't we get by just looking over the corpse of ANY of the space dragons? E. Jump to latest Follow Reply. It's a percentage of the ship's maximum hull/armor, but there's a display bug that multiplies the displayed values by 100 from what the actual effect is. Information. Games. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Thread starter Lazerus Artificial; Start date Jun 3, 2016; Jump to latest Follow Reply Menu We have. 9, I don't feel the need to maintain this mod as the various starbase authors now only have a few lines of code to change to add support to ACOT. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Description. Armor is now considered ablative and shields deflect ballistic projectiles. Thus, shields are always better than armor or hull unless the enemy has specifically built kinetic batteries. There is no better - you need to figure out what your enemy uses and try to counter it. Originally posted by SkiRich: All aux slots can stack. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Empires cannot make their own special resources. 0/1 arguments filled. . 2x Crystal plating (hull HP booster) - 550 HP. ) so x5. 2 build. I have done it several times. It lacks the bonus to hull damage lasers have. The Leopard-2A4 tank slated for deliveries to the Kiev regime lacks reactive armor that shields against strikes by high-explosive munitions, he said. Side bonus of 80% shield hardening and 400 extra armor and shields. Second level plating is awsome, but hard to find. Thread starter Lazerus Artificial; Start date May 21, 2022; Jump to latest Follow Reply. Neutronium Materials: tech_ship_armor_5. Externally, the T-80U mounted Kontakt-5 reactive armor. The Armor Factory is neccessary for the construction of advanced armored units, such as the Valkyrie Gunship. section_template – #Ship Sections. Select an item. An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. Winning battles across the stars is about adapting to the enemy's loadout and. Shields are able to because the energy dispersal is spread evenly along all layers of shields. Just hunt the Ether Drake down. This led to the next part of OWL, a framework that enable easy integration of standalone weapon and armor. Ships consists of three basic components: ship_size – #Ship Sizes. She claims that her race had been judged unfit by the enigmatic Celestials and had been destroyed by them. Shahadem Jul 7, 2017 @ 5:14am. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that replace the second perk of the ascension paths. I know that food is only consumed and i should aim to be at +-0 per Month. The cost per point of HP is just so garbage for armor, and armor does not regenerate. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. ago. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. 6 beta What version do you use? Paradox Launcher What expansions do you have. 1% armor daily regen. Upset-Pipe-6535 • 4 mo. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. Shields should be 100% of a corvettes defense cruisers should have mostly armor and some shields max out battleship armour and fill the remaining slots with shields. The AD-1 was upgraded with the new V-46-5M engine from the T-72. New Tier 6 armor which requires living metal- Same stats as “Dragonscale Armor” S 185 M 465 L 1110. These turned out to be woefully. 00, accuracy: 100%, tracking: 0%, range: 0, average damage: 1000] I use a bunch of mods but i dont know which on does this. Description. Add-on reactive armor and an uprated engine rounded out the upgrade. KNiko1 • 2 yr. Edit: the fleet composition I used (mix of all ships) works fine loaded up with weapons detailed below. There is an archaeotech building, the Ancient Refinery, that produces all 3 special resources, meaning that you will have access to the special resources edicts, namely, Volatile Reactive Armor, Volatile Explosives, Exotic Gases for Shield Boost, Exotic Gases as Fuel and Focusing Cristals, that combined with the bonuses you already have from. everyhwere i looked i always heared that food / agricultural planets are not worth it. Stellaris technology list and IDs cheat. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. This can massively tank your economy. Non-explosive reactive armour ( NxRA ), also known as non-energetic reactive armor ( NERA ), is a type of vehicle armor used by modern main battle tanks and heavy infantry fighting vehicles. Shard or the L-Drakes. Neutron Launchers and Tachyon Lances tend to be used to devastating effect in those fights.